The Construction of Away Messages: A Speech Act Analysis

Nastri, J. &, Pena, J., & Hancock, J.T. (2006). The Construction of Away Messages: A Speech Act Analysis. Journal of Computer-Mediated Communication, 11, 1025-1045.

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Advancing ambiguity

Boehner, K., & Hancock, J.T. (2006). Advancing ambiguity. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2006),103-107. (Acceptance rate: 23%)

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An analysis of instrumental and socio-emotional content in online multi-player videogames

Pena, J., & Hancock, J.T. (2006). An analysis of instrumental and socio-emotional content in online multi-player videogames. Communication Research, 33, 92-109.

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Realism, imagination and videogames

Shapiro, M.A., Pena-Hebron, J, & Hancock, J.T. (2006). Realism, imagination and videogames. In P. Vorderer and Jennings Bryant (Eds.) Playing Computer Games: Motives, Responses, and Consequences (pp. 275-290). New York: Lawrence Earlbaum Associates.

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The role of politeness and humor in the asymmetry of affect in verbal irony

Mathews, J., Hancock, J.T., & Dunham, P.J. (2006). The role of politeness and humor in the asymmetry of affect in verbal irony. Discourse Processes, 41, 3-24.

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