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Descriptive Linguistic Patterns of Group Conversations in VR

Abstract

Although talking is one of the most common activities in social VR, there is little empirical work identifying what people say and how they communicate in immersive, virtual settings. The current paper addresses this opportunity by performing automated text analysis on over 4,800 minutes of in-Vr, small group conversations. These conversations took place over the span of two months during a university course where 171 students attended discussion sections via head-mounted displays. We provide a methodology for analyzing verbal communication along two dimensions: content and structure. We implement methods to describe linguistic patterns from the class and introduce a preliminary VR Dictionary.

Author(s)
Cyan DeVeaux
David M. Markowitz
Eugy Han
Mark Roman Miller
Jeffrey T. Hancock
Jeremy N. Bailenson
Publisher
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Publication Date
2023